This is version 2 of my plane map.

This version has many new features and fixes.
For all you first-time downloaders, here's a list of all the features:

The plane has from back to front, bathrooms, economy section, bathrooms and stewardess area,
 first class, door to outside, and the cockpit.
There are numerous buttons. The three in the stewardess area control the lights, according to cabin. 
The middle button controls the lights in the bathrooms and such.

The buttons in the cockpit do, from left to right, 
1. Turn on/off the hurt trigger on the ground below the plane. You can use this area to build.
2. Turn on/off all the lights in the plane, minus the cockpit.
3. Activate a greenscreen in the cockpit window, and play a funny sound clip.
4. Close and lock the cockpit door, activates alarms and flashing 'emergency' lights.

The buttons to the left of the cockpit door when you are looking at it open the door. The button to the right in the cabin also closes and locks the door.

There is a new feature, a wrecked version of the plane. It is hidden though, but not very well so that you can find it pretty easily.
Hint: Look for a button.
I didn't put any scorch decals or explosion burns or fires or too much debris in the wrecked area.
I figured you could do that in game, according to how you want it to look.

I actually LOVE the wrecked part in CSS; it is very fun to play one-on-one with bots... I may make a bigger version for a full map of that sometime.

+++++IMPORTANT NOTE: Sometimes the lights mess up in weird places. It's a weird error, but it happens sometimes. 
Just turn them off and back on a few times. I made a autotrigger that does this in the first few seconds of play.
If that doesn't fix it, you can always place your own lights.+++++

A pest named HOMOcidaltoast nagged me to make this map.
I saw another map of a plane one time, but it really sucked in my opinion, so I decided to give in and do it.

Made by Sliferjam.


If you want a different skybox, you might be able to put the command "sv_skyname <sky_name>" into the console.
Quicksave the game, (NOT SAVE, QUICKSAVE! I think it's F5, but I'm not sure) load it again and the old skybox should 
be temporarily replaced with the new one
Here's a list of skys for you to try, for whatever comic type you're making.

SOURCE:
sky_borealis01
sky_day01_01
sky_day01_04
sky_day01_05
sky_day01_06
sky_day01_07
sky_day01_08
sky_day01_09
sky_day02_01
sky_day02_02
sky_day02_03
sky_day02_04
sky_day02_05
sky_day02_06
sky_day02_07
sky_day02_09
sky_day02_10
sky_day03_01
sky_day03_02
sky_day03_03
sky_day03_04
sky_day03_05
sky_day03_06
sky_wasteland02

CSS:
assault 
cx 
de_cobble
de_cobble_hdr 
de_piranesi 
hav 
italy 
jungle 
militia_hdr 
office 
sky_dust (hdr) 
tides 
train (hdr) 

DODS:
sky_dod_01_hdr 
sky_dod_02_hdr 
sky_dod_03_hdr 
sky_dod_04_hdr 
sky_dod_06_hdr 
sky_dod_08_hdr 
sky_dod_09_hdr 
sky_dod_10_hdr 

LOST COAST:
sky_lostcoast_hdr 

HLS:
alien1
black
desert
neb6
neb7
night
sky_dawn01
sky_wasteland02
xen9

EP1:
sky_ep01_00 
sky_ep01_01
sky_ep01_02 
sky_ep01_04a 
sky_ep01_04 

TF2:
sky_dustbowl_01 
sky_granary_01 
sky_gravel_01 
sky_well_01 
sky_tf2_04 
sky_hydro_01 
sky_badlands_01 
sky_goldrush_01 

EP2:
sky_ep02_01_hdr 
sky_ep02_02_hdr 
sky_ep02_03_hdr 
sky_ep02_04_hdr 
sky_ep02_05_hdr 
sky_ep02_06_hdr 
sky_ep02_caves_hdr 


I got the list from http://developer.valvesoftware.com/wiki/Sky_List . You can see what the skys look like there.